![]() ![]() There's also a gacha system for unlocking new crew members, which I'm torn on. I enjoy lining up crew members to go on shuttle missions while I'm not playing for bonus rewards and resources, but others, such as cooldowns on store purchases which can help level your party, can feel like artificial ways to slow down progress. ![]() This is a game that was seemingly designed to be free-to-play at some point - whether things changed when it came to Apple Arcade, which forbids microtransactions, or whether there's still a release planned with them in I don't know - but it still means jumping through hoops and waiting on timers to unlock certain characters and abilities. The away missions are good fun, but where I'm butting heads with Star Trek: Legends is the systems around them. Meanwhile, the overarching story is pretty light - there's some woolly premise of the Nexus returning and timelines coming together - but when the end result is Worf having to explain who the Cardassians and the Borg are to a confused Burnham, you're more than happy to go along for the ride. Yes, there's an ability named the Riker Manoeuvre. If things do go awry, the five to 10 minute length of each run means it's little bother to try again - and simple branching paths, which can open up new routes based on your team composition, means you can do things a little different next time. That's not to say you can rest on your laurels you can't revive fallen crew between missions, so keeping an eye on health bars and having your doctor on standby is essential. My favourite is morale, where not only can foes flee from battle if demoralised enough, but can see you follow up with a bonus attack if yours is particularly high.įor example, I've engineered my party so McCoy gives Riker a stim at the start of battle, so after he sprays the field with bullets to clear away most adversaries in one go, Worf or Torres will likely then wade in to pick off any stragglers - a set up which is carrying me through most battles so far. Gameplay of a mission in Star Trek: Legends.īattles are simple but snappy affairs - each encounter takes 30 seconds to a minute to complete - and though you can brute force your way through a fair amount of them, things get interesting when you explore its range of buffs and status effects. Character quirks translate into abilities pretty well, as combat sees you trade blows with Romulans, Klingons and other notable factions during a series of away missions. It's not exactly that, obviously, but to my surprise, placing Star Trek characters into an RPG like this works. Phlox does Final Fantasy, Dukat's Dragon Quest - you get the picture - essentially, an idea I'm astonished I didn't dream up sooner. Could easily add Damar in there.Star Trek: Legends is one of those games I didn't know I needed in my life until I saw it captains and crew from every generation of the show coming together in a turn-based role-playing game. Cardassians only have Garak, Dukat, and Seska. I guess it’s only Klingons and Romulans that have multiple heroes to form a party- Antaak, Gowron, Martok, Chang, Worf, B’elana, and K’ehlyr Tomalak, Shinzon and Viceroy (who are Remans), and Sela. There was also that 0.68 seconds that Data, with his organic flesh grafts, was tempted by the Queen. But maybe I just love him because of TNG. There is at least Hugh that could, and honestly SHOULD be added. Currently using Assimilation Drone as my third. I’d love to make a Borg squad that is awesome (already working on my Klingon one), but I’m left with using a stock character or two to fill out the team. But one thing that I’ve noticed- that just kinda bugs me in particular- is that there is a serious lack of Borg “heroes.” Yeah, there’s Locutus, Queen, and Seven, but Seven only half-counts because she can’t assimilate. ![]() ![]() I’ve only started playing about 10 days ago, and I’ve got most characters unlocked by now. ![]()
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